Friday, November 12, 2004

Why use good design when bad design sells better.

"Soapbox: Why Virtual Worlds are Designed By Newbies - No, Really!" by Richard Bartle is really interesting, if only because of his unstated premise. Bartle's argument is that the design of virtual worlds, or other on-line games, is filled with poor designs. His argument is that these choices are demanded by players. That is, people tend to play games which incorporate certain design mistakes.

So why would anyone want to design that didn't incorporate these poor design decisions, after all, that's what your customers want?

The answer has to be, because he wants to build the best virtual worlds that he can, judged by his own standards.

I find this refreshing.

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