and, I know its a stupid question, but I'm trying to write this quickly while you're out of the room so you don't actually see me writing it. And my question is... what sort of milking stand should we build?
The first source that Google returns is Fiasco Farms. I've already saved the plans from that one. They REALLY look like the one's you've designed. But me, I have to follow directions. Most people can not do anything that even resembles improvisational carpentry. Hey, how did I manage to leave improv carpentry off my list of things about.
The second source is a an eHow page. It's pretty similar to the first one, but not quite as nice (it uses plywood, bah).
There are three different sources of plans here: http://www.woodworkersworkshop.com/resources/index.php?search=goat%20milking%20stand . I've only looked at the first one, same basic plan bit only intelligible to someone who's familiar with reading plans.
This guy on YouTube has a slightly different approach and there's another one here.
So, what do you think?
In case you couldn't read between the lines above; I really think that you're amazing, I love you and I eagerly anticipate the fun things we are going to do together.
Sunday, March 13, 2011
Monday, July 16, 2007
This blog may yet be reborn
For the most part, my blogging activities will be limited to my wordpress blog, and then what? However, I am going to be making an effort to be somewhat more serious about writing on that blog, my new fever dreams will appear here, even though I've already exported most of the older one's over there.
For example, do I really want to put my odd meditations on Traveller vs. D and D. After all, I'd like to keep what readers I have.
During hs, at least, I thought that Traveller was the clearly superior game. I've already blogged about this somewhat, an experience point system and levels forces a story arc onto a campaign and though it allows for some tragedy, its mostly a series of triumphs. Traveller, which had more static characters, allowed for more loss, tragedy and redemption.
The other day, it occurred to me that the experience point system encourages a sort of seriousness of roleplaying and so does the fantasy setting. One of the best moments of my hs campaign was when the party signed on as roadies, body guards and members of a rock band. This lead to a high energy sort of anarchic role play. Staying in character was pretty easy, when necessary, and there could be a nice combination of humor and dramatic tension. One of the more interesting characters was bronzed after death and mounted on the front of the band's space ship. That particular episode, I think, sums of the sort of fun we had and I can't really imagine getting involved in anything quite so wild while questing for the lost huzzamawhatsit of where ever.
For example, do I really want to put my odd meditations on Traveller vs. D and D. After all, I'd like to keep what readers I have.
During hs, at least, I thought that Traveller was the clearly superior game. I've already blogged about this somewhat, an experience point system and levels forces a story arc onto a campaign and though it allows for some tragedy, its mostly a series of triumphs. Traveller, which had more static characters, allowed for more loss, tragedy and redemption.
The other day, it occurred to me that the experience point system encourages a sort of seriousness of roleplaying and so does the fantasy setting. One of the best moments of my hs campaign was when the party signed on as roadies, body guards and members of a rock band. This lead to a high energy sort of anarchic role play. Staying in character was pretty easy, when necessary, and there could be a nice combination of humor and dramatic tension. One of the more interesting characters was bronzed after death and mounted on the front of the band's space ship. That particular episode, I think, sums of the sort of fun we had and I can't really imagine getting involved in anything quite so wild while questing for the lost huzzamawhatsit of where ever.
Monday, December 04, 2006
Tuesday, November 21, 2006
Galactus, Devourer of Worlds, is coming
or so says this blog:
http://www.yourmomsbasement.com/archives/2006/11/galactus_is_com.html
It's always refreshing to find a site that revolves around references to old comic books that strike me as obscure.
Your moms basement is now right up there with Fafblog (http://fafblog.blogspot.com/) as my source for reliable news.
In breaking news, blogger now supports labels, so this blog may well live a little longer.
http://www.yourmomsbasement.com/archives/2006/11/galactus_is_com.html
It's always refreshing to find a site that revolves around references to old comic books that strike me as obscure.
Your moms basement is now right up there with Fafblog (http://fafblog.blogspot.com/) as my source for reliable news.
In breaking news, blogger now supports labels, so this blog may well live a little longer.
Friday, November 03, 2006
God is One
Have I ever mentioned that my friend Geoff is a genius? Take a look at his walking around NYC photoset. This shot is just one example.
Saturday, October 07, 2006
this blog gets even slower
I am going to be pretty much abandoning this blog in favor of a new one on wordpress.com. There are two reason for this; first I want to try wordpress, second, because I'd like to further seperate out the parts of this blog. While the new blog will be more traditional and more professional, though not necessarily academic and not related to any classes that I'm teaching, this one will continue to be the home for my more whimsical, nonsensical musings, such as those times when I have a nap dream about a decades old comic book story, or reflections on yesterday when I listened to Sun Ra "Space is the Place" and Parliament's Mothership connection in preparation for the season's premier of Battlestar Gallactica.
Yeah, if I ever get those reflections out, I'll be sure to put them here where they are almost guaranteed to go unread.
Yeah, if I ever get those reflections out, I'll be sure to put them here where they are almost guaranteed to go unread.
Monday, September 25, 2006
How sluggish newbies ruined the marathon. By Gabriel Sherman - Slate Magazine
The thing I really love about
How sluggish newbies ruined the marathon. By Gabriel Sherman - Slate Magazine
, recently published on Slate, is the way that it allows people who haven't run any marathons, such as myself, feel superior to those who have. After 8 years of interscholastic cross country (high school and country) and intermittent training since then, I feel that I've got enough cred not to be considered a newbie at distance running. On the otherhand, I've never run a marathon. But see, I've always meant to run it the right way with appropriate speed and seriousness. (Note, a 4:00 marathon requires about a 10-minute mile, which is roughly my mile split when I run more than five miles.) Hence, it's not lack of dedication that's kept me from running the long race, it's love of the sport.
Convenient how that works.
How sluggish newbies ruined the marathon. By Gabriel Sherman - Slate Magazine
, recently published on Slate, is the way that it allows people who haven't run any marathons, such as myself, feel superior to those who have. After 8 years of interscholastic cross country (high school and country) and intermittent training since then, I feel that I've got enough cred not to be considered a newbie at distance running. On the otherhand, I've never run a marathon. But see, I've always meant to run it the right way with appropriate speed and seriousness. (Note, a 4:00 marathon requires about a 10-minute mile, which is roughly my mile split when I run more than five miles.) Hence, it's not lack of dedication that's kept me from running the long race, it's love of the sport.
Convenient how that works.
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